Once you get a rhythm down, there are times when it can be almost too easy to dismantle foes with all the options Yuffie has on-hand, especially as you add more weapons and materia to the mix. Yuffie's combat is all about controlling space and landing combos, and the string of melee attacks, star throws, and Ninjutsu allow you to absolutely lay into enemies for long barrages that can knock them off their feet and make them easy to dispatch. Tap the Triangle button and you can retrieve your thrown star, not by drawing it back to you, but by sending Yuffie to it, allowing you to quickly close gaps and use enemies to maneuver around the battlefield. The options allow you to control the distance as you fight enemies-you can get in close to wail on them, bounce back to create a gap, then throw the star for distant damage that Yufife follows up with elementally charged "Ninjutsu" attacks that keep her out of harm's way. As a Wutai ninja, she packs a throwing star that's good as both a close-range melee weapon and at long ranges. Like all the characters of Remake's main cast, Yuffie has her own unique combat style that distinguishes her from how everyone else has played up to now. When Yuffie is in combat, which is pretty damn often, she's a blast to play. That's not to say Intermission isn't fun to play more often than not, though. And after the remarkably deep and excellently realized version of the story that is Remake, Intermission feels like exactly that: a half-measure to fill time while we wait for the real show. ![]() ![]() Yuffie's a fun character to spend time with, even if you don't have history with her from the first iteration of Final Fantasy VII, but it all comes off as a tease for something better down the road in FF7 Remake's next installment. Sure, the DLC is providing context and backstory for a character that fans of the original Final Fantasy VII know will show up later in the story, but Yuffie's mission is largely about her wandering around areas we've already seen, floating past but barely interacting with Remake's cast, and taking part in minigames to waste some time. The trouble with Intermission is that this side story doesn't feel essential to anything going on. Now Playing: Final Fantasy VII Remake Intermission Video Review Though the mission is dangerous, Yuffie approaches it with all the seriousness of a kid playing pretend-even though she's on her way to first meet with Midgar's Shinra resistance movement, Avalanche, and then sneak into the headquarters of a company that recently concluded a full-scale war with her home.īy clicking 'enter', you agree to GameSpot's Taking place in the middle of Remake's story, during the portion in which Cloud is separated from his compatriots, it follows Yuffie as she embarks on a mission to steal a secret Shinra weapon on behalf of her homeland, Wutai. It's a vibe that really works for the DLC, trading on the fact that Remake continues to be great about establishing fun, eccentric characters. In jumps Yuffie, one of the original game's optional characters, and immediately her dangerous espionage mission to infiltrate the evil Shinra Corporation in Midgar is played like a kid goofing off. But from the first moments of Intermission, the DLC mission added to the game with its Intergrade PlayStation 5 upgrade, it's clear this new episode is mostly a comedy. ![]() ![]() Final Fantasy VII Remake's tone often slides between light, funny moments and dark, tragic drama.
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